Player 2 óskast

STORYBOARD · V2 · SKETCH PASS

Player 2 óskast V2

Recruitment video for the winter action research project. Every cell below is a still of one game screen at its key moment, drawn in the real fonts and colours. Nothing moves yet; motion arrives in the build.

1920×1080≈81 s11 screensIcelandic voice · GunnarChiptune musicBurned-in captions

HEAR THE SCRIPT
The whole voiceover as Gunnar reads it today (72 s of speech).

MESSAGE

Áttu hugmynd sem Canvas ræður ekki við? Við smíðum hana með þér og kennum þér að þróa hana áfram með gervigreind.

AUDIENCE · ARC

Tækniskólinn teachers, not programmers. First on your group's padlet.

Title screen → quest → Player 1 → empty Player 2 slot → three levels → loot → why → rules → insert idea.

THE SPINE

One arcade game the whole way. The pink Player 2 slot stays empty and blinking until the last screen, where the viewer's idea is the coin that fills it.

VIEW

ACT 1 · THE INVITATION

01 · TITLE SCREEN0.0–5.0 s

„Áttu hugmynd sem Canvas ræður ekki við?“

First move: the logo drops in on hard steps with a coin jingle, then the question types letter by letter into the dialog box as Gunnar says it. The dialog box doubles as the caption here.

in: cuthook
02 · QUEST SELECT5.0–15.0 s

„Leik fyrir nemendurna þína? Nýja leið til að meta verkefni? Eða eitthvað sem enginn hefur gert áður? Við smíðum það með þér.“

First move: the arrow hops down one quest each time Gunnar names one, with a blip each time. It lands on the blinking “??? — þín hugmynd”, then the cyan stamp slams on with the last sentence. Shown: the end state.

in: zoom-throughpromise lands here
03 · PLAYER 115.0–24.0 s

„Við erum Smári og Jakub. Við smíðuðum okkar eigin kennslukerfi, af því að Canvas gerði ekki það sem við þurftum.“

First move: both characters jump onto their pedestals and the names type in. Each teaching system pops in with a green tick on “kennslukerfi”, and the grey Canvas row gets the pink ✕ on “gerði ekki”.

in: cutcredibility
04 · PLAYER 2 WANTED24.0–32.0 s

„Nú vantar okkur leikmann númer tvö: kennara sem vill smíða sinn eigin hugbúnað, með okkur og gervigreindinni.“

First move: the empty pink slot flickers on with the “?” blinking, and “ÓSKAST: kennari með hugmynd” types underneath. On “gervigreindinni” the yellow power-up chip drops between the two sides with a power-up sound.

in: cutthe empty slot = the spine

ACT 2 · THE LEVELS

05 · LEVEL 1 · HUGMYNDIN32.0–38.5 s

„Fyrsta borð: hugmyndin. Þú segir okkur hvað þig vantar, og við hönnum það saman.“

First move: the LEVEL 1 banner slides in with a jingle. A lightbulb pops over the pink ghost (“Þú”), and on “hönnum það saman” the dotted sketch snaps into a clean yellow wireframe. The world map with its three level nodes stays as one stage through screens 05–07.

in: push-slide ←cycle 1
06 · LEVEL 2 · SAMAN38.5–45.0 s

„Annað borð: saman. Við smíðum fyrstu útgáfuna, og þú prófar hana með nemendunum þínum.“

First move: the camera slides left to node 2 and the banner swaps. Bricks drop row by row into the “Útgáfa 1” (version 1) window. On “nemendunum þínum” three student characters run in and hearts pop above them. The XP bar steps up to 8 of 12.

in: push-slide ←cycle 2
07 · LEVEL 3 · ÞÚ VIÐ STÝRIÐ45.0–52.5 s

„Þriðja borð: þú við stýrið. Þú lætur gervigreindina breyta honum og bæta, alveg eftir þínu höfði.“

First move: the cyan characters step back and dim while the pink player grabs the joystick. “Bættu við stigatöflu…” (“add a leaderboard…”) types into the bubble, and the app grows a green leaderboard panel. On “eftir þínu höfði” the achievement toast pops and LEVEL UP! flashes as the XP bar fills.

in: push-slide ←cycle 3 · the heart

ACT 3 · WHY JOIN

08 · LOOT52.5–60.0 s

„Verðlaunin? Hugbúnaður sniðinn að þínum hópi, sem þú átt. Og færni sem fáir kennarar hafa enn.“

First move: the chest lid flips open with a burst of coins. The pink card rises out of it on the first sentence and the green card on the second, each with a pickup sound. No money or time off is promised, only what's true.

in: zoom-throughwhat's in it for me
09 · WHY WE'RE DOING THIS60.0–69.5 s

„Þetta er starfendarannsókn. Við viljum vita hversu langt kennari kemst með gervigreind, og hvað forritarar framtíðarinnar þurfa enn að kunna.“

First move: the dotted path draws itself from the two players and splits. Route A lights cyan on “hversu langt kennari kemst” and route B green on “hvað forritarar…”. Both reach the gold star: either result is a win. The report reference sits small at the bottom.

in: cuthonest purpose
10 · IDEAL PLAYER 269.5–76.5 s

„Og best er ef þú kannt alls ekki að forrita, en hefur góða hugmynd um hvað þig langar til að gera.“

First move: the stat card flips in like a character-select screen. The FORRITUN bar stays empty and a green “Fullkomið!” stamps on at “alls ekki”. Then the HUGMYND bar fills cell by cell to MAX on “góða hugmynd”, with a rising chiptune arpeggio.

in: cuttwist · changed in v2
11 · INSERT HUGMYND76.5–84.0 s

„Ertu til? Svaraðu á padletinn, eða stoppaðu okkur á ganginum.“

First move: the lightbulb coin spins and drops into the slot with a clunk, and the pink PLAYER 2 lights up “READY?”. “Svaraðu á padletinn” lands on Gunnar's words, the names type in, and PRESS START blinks to the end. This answers the title screen.

in: zoom-throughcallback to 01
SEAM MAP3 seam types
01zoom ›02cut ›03cut ›04push ‹05push ‹06push ‹07zoom ›08cut ›09cut ›10zoom ›11

Cuts switch game screens like an arcade. Push-slides are the camera travelling left along the level map (05–07). Zoom-throughs mark entering the game, opening the chest, and the coin slot.

TOKENS & BANSframe.md
night
P1 · us
P2 · you
look here
progress
ink

PLAYER 2 · LEVEL 1 · 012600

Press Start 2P, arcade chrome. No Icelandic letters.

Þú átt hugmynd — ð þ æ ö á

Jersey 10, every Icelandic line.

AFREK OPNAÐ · VERÐLAUN

Silkscreen, small labels.

  • No glowing brains, robots or circuit clichés.
  • No smooth vector art or soft UI cards: pixels only.
  • No slideshow (every beat a fresh card) and no screensaver motion.
  • No promises of money, time off, deadlines or forms.

STILL OPEN · PLEASE CHECK

  1. Screen 03 says you both teach web development (“Vefþróun · Vefskólinn”) and built your own teaching systems. Is that right for Jakub?
  2. “Kennslukerfi #1 / #2” stand for your two LMSs. Real names instead?
  3. The pixel characters are generic, not portraits. Fine, or do you want a detail each (glasses, beard, hair colour)?
  4. Gunnar says “borð” for level; the screen shows LEVEL 1/2/3.

CHANGES IN V2

  • 10 was “Rules of the game” (Engin umsókn · Enginn frestur · Engin forritunarkunnátta). It is now Ideal Player 2 with your line: „Og best er ef þú kannt alls ekki að forrita, en hefur góða hugmynd um hvað þig langar til að gera.“
  • The script audio at the top is re-recorded with the new line.

HOW TO GIVE NOTES

  • Name the screen number and what to change, e.g. “04: make the question mark smaller” or “08: change the line to …”.
  • Only the screens you name get redrawn. When the sheet is locked, I animate it and you get a draft video to review before the final render.